Sunday, 20 May 2012

Abstract

With our game we wanted to make & design a game the player could play & participate in a state of sleep. The premise is based upon exploring the notion of what sort of game was appropriate to play before sleep or while in bed. At first we we explored the notion of doing a conventional haunted house game but then followed up on a game that could be play while unconscious. So we designed a game that allows they player to go on a "journey" while they sleep. This is done by having the player placing the iphone near them as they sleep & the movements are detected  by the accelerometer on the iphone. The more restless & therefore more movements made by the player in their sleep they will "travel" to an unpleasant place & the less movement that is detected, the player will "travel" to a place of more pleasant nature.

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